Wednesday, July 28, 2010

Article #3 -- Assistive Technology: Enhanced Learning For All (Special Needs)





Summary:    


Lisa Wahl’s article, “Assistive Technology: Enhanced Learning for All” (2003) talks about and describes different technologies for various students with special physical needs and learning disabilities. She starts off her writing by bulleting how these students are successfully using specific models of technology to improve and fulfill their specific academic needs. She uses an example of a dyslexgic child, who uses a special device called an AlphaSmart word processor to which he types up his work and edited on a computer. The author bullets more examples. These special Assisted Technology devices help students learn and function inside a classroom. As mandated by IDEA (Individuals with Disabilities Education Act), classrooms in each state’s district must provide educational tools to give students with disabilities an opportunity to learn.


     Wahl speaks about a classroom full of second graders and how four children have special tools to help them learn. She also went into details about one child, in a school district of 14 children with special needs, how he led the class with the Pledge of Allegiance using his special device while his teacher did the sign language. She goes on to explain how an assistant teacher writes on a small chalkboard for a student with poor vision, while his classroom teacher writes on the board located in the front of the class. Another observation she made was in a different classroom where older students volunteer to help inside a classroom with reading, writing, and math and utilize the AT devices with children with disabilities. These students are trained and licensed through a “…disabilities awareness…” program. Wahl’s final example is about students playing a Bingo game using special materials. She then concludes her article of a very brief summary on the importance of students’ portfolios and to include AT devices for parents and teachers to view students’ progress.




My Opinion:


     This article gave general descriptions on how specific AT devices worked for specific needs:  it provided information on how some of the devices worked for a children with physical or learning disabilities. If I were to rate this article between an “ 1-5”, it would be a “3”. Although this was written in 2003, it would have helped if Lisa Wahl gave the reader the pros and cons of the tools that were used inside the classrooms.  But all I found was how these devices benifited the students she observed. Although, she did provide a few good examples on how each one worked, she did not rate them. What were the pros and cons of using them? More over, what were the pros and cons of utilizing AT devices in schools? I know that if I was surrounded by a good number of students with different devices, it would be overwhelming: I’d have to ensure that each one works properly, I would have to pay close attention to each student to make sure they’re using it right and if they got the right answers. What were the teachers’ point of view with these devices being utilized in the classroom? As this is not an article on statistics, but rather on observations, opinions about the use of technology with children of disabilities would have helped teachers give an insight as to what to look out for inside a classroom. In my opinion, this article sounds like someone who is trying to sell products rather than a research. It would benefit me, as a teacher, to gain more useful information about the use of AT in my classroom -- pros and cons. 




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Wahl, Lisa. (August 5, 2003).  Assistive Technology: Enhanced Learning For All . Retrieved from Edutopia.  http://www.edutopia.org/assistive-technology-enhances-learning-all

Sunday, July 25, 2010

Article #2: Creating Creatures Brings Real World Skills Into the Classroom

Credit: Chris Glass

Summary:

Walking into Berea High School's Visual and Effects and Design classroom, author Sara Bernard is faced with all sorts of artistic creatures of different sizes and forms.  She interviews Jim Bycznski of Berea High School's Visual Effects and Design (BHSFX) in which he offers a course that allows students to use creativity in his classroom. Located in Berea,Ohio, his classroom uses "movie making" as the main subject in his art program.  Bycznski's inspiration came from Arnold Goldman, owner of the Cleveland-based mask-making shop Monster Makers.  When Bycznski first proposed the idea to the school, there were skeptics about the program as art programs around the nation were facing budget cuts. Another controversy was whether it was crafting or art. In looking at the curriculum, it has been decided that it is indeed art as it involves 3-D making, drawing, sculpting, painting, balance, and color mixing.  The physical environment is described as a "...studio and a classroom..." where his students build and create for professional interests such as local restaurants, their school plays, independent films, trade shows, just to name a few. This helps the program with funding to keep it alive.  The students not only go for the grade, but due to outside projects they become motivated, thus creating quality work.  According to the article his students collaborate and create projects that goes from start to finish. Communication, collaboration, and problem-solving skills come into play when they work on improving a project, so it is not only about art.  BHSFX's team-worked with mid-career mechanical engineering and graphic design professionals at their local community's Polaris Career Center.One of their biggest projects involved creating a huge caricature of legendary artist Viktor Schreckengost in celebration of his 100th birthday.  BHSFX's has been recognized in a special effect publication, Horrorshow, where they spoke about their accomplished works alongside professionals of the industry.  Many of Bycznski's students attend renowned graphics and art schools such as The Art Institute of Pittsburgh, and Cleveland Institute just to name a few.

My Opinion:

Because art is one of my strongest assets, I do find myself being biased in this article.  In reading the article, I imagined myself being inside Jim Bycznski's classroom. I think I would've literally touched everyone's work and get my hands dirty by creating a mask myself.  The author presented his curriculum in a whole new light, not to mention Bycznski's positive influence over his students.  She portrayed him as someone who is down-to-earth and not academically uptight about perfection.  The idea of using "movie-making" as his whole curriculum is something that kids recognize (prior knowledge) and can integrate into their (future) lives (long term objective).  He has surpassed everything that an artist-idealist convey as to what the positive influences art can do in a child's life: problem-solving, collaboration, math, etc.  He has thought "outside of the box" and has given every child a chance to express themselves.  In speaking in a non-artistic view, this may influence/motivate other teachers to think in creative ways more than what is asked in a basic curriculum. 

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Bernard, Sarah (2008).  Monster Mash: Learning Real-World Skills in a Creature-Creating Art Class.  Eduoptia. Retrieved from  http://www.edutopia.org/classroom-special-effects-studio

Monday, June 28, 2010

Article #1: Second Life and Education

My Second Life Avatar: Lokelani Andel


Summary

Launched in 2003 by Linden Research Lab (home-based in California), Second Life merely started as a social networking site. From there it evolved into something more than socializing.  It became a means to hold conferences with other real life businesses (such as Dell, IBM, Wells Fargo, etc.), earn income in which play money turns into real money, and above all, it served as an educational platform for many educators around the world. Depending on the situation -- education, business, or fantasy -- simulated environments are created to emulate real/fantasy life and the avatar is delved into a world of wonder and interest. Everything in Second Life is created by everyone who becomes part of it. In visiting the virtual lands -- or "sims" -- one will find many, many places to increase their knowledge about (e.g.) religion by visiting a Mecca Temple, or the ocean and learn about the different sea animals and their habitat. It is literally a world for teachers to gather ideas (networking/teacher education/resource-sharing), utilizing them (professional development), and perhaps bringing them into our real lives for knowledge, education, and self-enrichment.



My Opinion 

As per my previous posting, I am an active member in Second Life since 2005. I have high opinions about this virtual game and both are good and bad. The advantage is the learning environment in which a teacher can engage in with other adults. On the other hand, being around adults has its disadvantages. There is no interaction with children due to legal and obvious reasons, so there is no experience being in a "classroom" full of real kindergartners or senior high school students. On the brighter side, when a child is 13 he/she can get registered in the Teen Grid in Second Life. It is here where adults do actual instruction with middle and high school students. Teachers take the children on field trips and talk about what is going on in that particular part of the sim; sometimes they give quizzes. I feel that Second Life is highly recommended to teachers to learn, collaborate, and create. If a teen enters the Teen Grid (13 - 18 years old), it is highly suggested to keep an eye out on the child. Like any social network, things can get inappropriate when no one is looking. 


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John K. Waters (2009, January 01). A Second Life for Educators.  The Journal. Retrieved from http://thejournal.com/Articles/2009/01/01/A-Second-Life-For-Educators.aspx?Page=1

Introduction: Leilani T. Olson

Technology and education. It is new. It's also old. But most importantly, it is the NOW. My name is Leilani T. Olson and I want to welcome you to my (research) blog as per my technology class via Western Washington University. I have another blog, which you will find in this blog site as well: "A Teacher Reborn" which is about my journey through my entire education onto becoming an elementary teacher, Post-bac. You are more than welcome to read both and post comments. I do have to warn you, however, in "A Teacher Reborn", I tend to be a bit chatty, so please forgive me. In this blog though, it will have a much different tone as it is more than likely a bit more professional than my previous blog and will contain opinions, research, and cited readings. This blog will be about technology inside a classroom. Advantages and disadvantages will be stated. On the plus side, each blog entry will be much shorter than the former.

First things first....Introduction. I am originally from Guam/Hawaii where I grew up 12 and 23+ years respectively on both islands. I lived in WA State from 1993 and moved to various states from the end of 1998-2004. Currently, I live in Everett and am attending WWU through the Everett Community College site. I have three beautiful children, Gabrielle/currently 17, Jaelin/10, and JT/8. They all attend the Everett School District Schools: Everett High School and Madison Elementary School. I am and have been an active volunteer at Madison Elementary in my son's classroom (see "A Teacher Reborn) ever since winter session 2010. I also did my practicum at Jackson Elementary School. Both schools gave me the upper hand at looking at different sides whereas curriculum and teaching methods goes. It has been quite a positive ride for me and you may read all about it in "A Teacher Reborn".

I am an active member in Second Life ever since 2007 and take pride in what I've done inside the virtual world. Technically, I've been a member in 2005, but haven't gone back until about a year later. I forgot my original username and password so I created a new avatar by the name of Lokelani Andel. I have gotten my daughter, Gabrielle, involved in Second Life inside the Teen Grid. I talked her through it on how to navigate around the game. What she found most intriguing was meeting other kids around the world. This game is definitely a different venue in social networking. What I love most is teaching and helping other "newbies" inside the game. It is definitely a world to experience and I do use it as an educational platform to help others inside this real-time virtual world. Currently, I have my own land where I create and sell things. I am working on a virtual classroom to teach others how to create and build their own virtual materials (such as clothing, jewelry, homes, etc.).

I am a high believer in integrating technology inside our classrooms. It makes for a positive direction in moving our children towards the future. Researching the latest in technology and becoming involve is a teacher's responsibility so he/she could take it INSIDE the classroom and utilize it as a tool. Without it, each generation before us, our generation, and future generations will never move forward.

If interested in Second Life, download the program, www.secondlife.com and you may look for me inside the game as "Lokelani Andel" (just type my name in SEARCH). I will personally help you.